US/Eastern | Dec 17, 2022 | 1 V 1
Participants - 0 / 256 | Registered 0
WINNERS
Welcome To Brawlhalla Skirmish #3 (NA) The $650 Prize Pool is provided by GGtoor , BMG , and The Friendship Circle . 1v1 Tournament Starts December 17th, 1pm ET 2v2 Tournament Starts December 18th, 1pm ET Check in begins 1 HOUR before each tournament.
Event Rules Terminology A “game” is defined as the instance of combat where the outcome is determined by a team/player losing all their stocks. A “set” is defined as the best-of-3 or best-of-5 games that is played until a team/player has won a majority of the set. (Multiple sets are only played in the case of the lower seed team/player winning a set in the Grand Finals.) A “match” is defined as the set or collection of sets wherein a team/player has officially lost and the winning team/player advances to the next round of the Tournament. General A team/player may not forfeit a match. Forfeiting a match will result in punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to If a team/player fails to show up for a match they were scheduled for, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to. If a team is otherwise disqualified for any reason, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to. Games are only to be created and started under the instruction of a Tournament Organizer. Winners Finals, Losers Finals, and Grand Finals are best-of-5; all other matches are best-of-3. In Game Settings Every 1v1 game must be created with the following Game Rules: Game Mode: Stock Teams: Off Lives: 3 Match Time: 8:00 Gadgets: Off Test Features: Off Map Set: 1v1 Every game must be created with the following Lobby Settings: Region: US-East (for US tournaments), Europe (for EU tournaments) or your region’s appropriate server. Friends: Off Clanmates: Off Room Number: On Room Type: Custom Max Players: 4 (2v2), 2 (1v1) Map Choosing: Tournament Striking Blind Pick: Off Legend/Stance Locking On the first game of any set, the lower seed player(s) must lock in their Legend(s) and Stance before the higher seed player(s) is required to. In every other game of a set, the winning player(s) of the previous game must lock in their Legend(s) and Stance before the losing player(s) is required to. After both teams are locked in, the lobby can move forward and map striking begins. On the first game of any set, the higher seed team/player must strike all but three stages from the map pool. The lower seed team may then choose from the remaining three stages by striking two. Every game afterward within the set, the losing team/player of the previous game must strike all but three stages from the map pool. The winning team of the previous game may then choose from the remaining three stages by striking two. Stoppage of Time / Interruption of Game If a player has an unforeseen issue preventing them from starting their next match, they may have up to 5 minutes within their set to correct the issue and start their match. After 5 minutes, it is up to the discretion of the individual tournament organizer whether or not the offending team/player will forfeit their match or if additional time will be given for the team/player to correct their issue. If the game has loaded and begun and a player has an unforeseen issue preventing them from competing in the game within the first 10 seconds of the game, they may suicide 3 times to prematurely terminate the game and correct their issue. As stated above, they will have 5 minutes within the entire set to correct these issues. Player Behavior Each player must display well-mannered behavior throughout the entire duration of the tournament. This includes before, during, and after competitions. Good behavior is expected in all public areas of interaction which include but are not limited to Twitch, Twitter, Facebook, and the in-game Brawlhalla client. Poor or negative behavior towards tournament staff, sponsors, or other players is unacceptable and punitive measures will be taken on a case by case basis as determined by the tournament organizer. Cheating is strictly prohibited. Any players found cheating are subject to removal from all official Brawlhalla tournaments. If any player is found using any cheat during competitive play, all games that were affected will be subject to forfeiture and other potential penalties. Intentionally losing a game, collusion, or any other action of a similar or reprehensible nature will not be tolerated. Each player must use their best efforts to compete in a sportsmanlike manner at all times. Tournament Administration has the right to deem any name, tag, or clan name inappropriate. If any name or tag (including clans) is flagged as inappropriate, teams or players may be denied registration, disqualified, or required to change it appropriately in order to continue. Additional content may be required out of players by Tournament Administration, which all players must make themselves available throughout the entire duration of the tournament for. Match Rules Terminology A “game” is defined as the instance of combat where the outcome is determined by a team/player losing all their stocks. A “set” is defined as the best-of-3 or best-of-5 games that is played until a team/player has won a majority of the set. (Multiple sets are only played in the case of the lower seed team/player winning a set in the Grand Finals.) A “match” is defined as the set or collection of sets wherein a team/player has officially lost and the winning team/player advances to the next round of the Tournament. General A team/player may not forfeit a match. Forfeiting a match will result in punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to If a team/player fails to show up for a match they were scheduled for, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to. If a team is otherwise disqualified for any reason, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to. Games are only to be created and started under the instruction of a Tournament Organizer. Winners Finals, Losers Finals, and Grand Finals are best-of-5; all other matches are best-of-3. In Game Settings Every 1v1 game must be created with the following Game Rules: Game Mode: Stock Teams: Off Lives: 3 Match Time: 8:00 Gadgets: Off Test Features: Off Map Set: 1v1 Every game must be created with the following Lobby Settings: Region: US-East (for US tournaments), Europe (for EU tournaments) or your region’s appropriate server. Friends: Off Clanmates: Off Room Number: On Room Type: Custom Max Players: 4 (2v2), 2 (1v1) Map Choosing: Tournament Striking Blind Pick: Off Legend/Stance Locking On the first game of any set, the lower seed player(s) must lock in their Legend(s) and Stance before the higher seed player(s) is required to. In every other game of a set, the winning player(s) of the previous game must lock in their Legend(s) and Stance before the losing player(s) is required to. After both teams are locked in, the lobby can move forward and map striking begins. On the first game of any set, the higher seed team/player must strike all but three stages from the map pool. The lower seed team may then choose from the remaining three stages by striking two. Every game afterward within the set, the losing team/player of the previous game must strike all but three stages from the map pool. The winning team of the previous game may then choose from the remaining three stages by striking two. Stoppage of Time / Interruption of Game If a player has an unforeseen issue preventing them from starting their next match, they may have up to 5 minutes within their set to correct the issue and start their match. After 5 minutes, it is up to the discretion of the individual tournament organizer whether or not the offending team/player will forfeit their match or if additional time will be given for the team/player to correct their issue. If the game has loaded and begun and a player has an unforeseen issue preventing them from competing in the game within the first 10 seconds of the game, they may suicide 3 times to prematurely terminate the game and correct their issue. As stated above, they will have 5 minutes within the entire set to correct these issues. Player Behavior Each player must display well-mannered behavior throughout the entire duration of the tournament. This includes before, during, and after competitions. Good behavior is expected in all public areas of interaction which include but are not limited to Twitch, Twitter, Facebook, and the in-game Brawlhalla client. Poor or negative behavior towards tournament staff, sponsors, or other players is unacceptable and punitive measures will be taken on a case by case basis as determined by the tournament organizer. Cheating is strictly prohibited. Any players found cheating are subject to removal from all official Brawlhalla tournaments. If any player is found using any cheat during competitive play, all games that were affected will be subject to forfeiture and other potential penalties. Intentionally losing a game, collusion, or any other action of a similar or reprehensible nature will not be tolerated. Each player must use their best efforts to compete in a sportsmanlike manner at all times. Tournament Administration has the right to deem any name, tag, or clan name inappropriate. If any name or tag (including clans) is flagged as inappropriate, teams or players may be denied registration, disqualified, or required to change it appropriately in order to continue. Additional content may be required out of players by Tournament Administration, which all players must make themselves available throughout the entire duration of the tournament for.